3-Zone Timing Drill

3-Zone Timing Drill

Hockey Drills, Individual Skill Drills, Passing & Timing
The 3-Zone Timing Drill is one of my all-time favorite passing and timing drills! I've been using the 3-Zone Timing Drill for years as both a player and a coach. I love it because it simulates passing patterns that happen over and over in game situations––particularly in breakouts and regroups. This is a "classic" flow drill with lots of passing, timing, and shooting. Make sure you check out the One-Touch Timing Drill as a precursor to this drill. Here's the diagram and explanation: 3-Zone Timing Drill 1. To start the drill, 3 players leave from the corner (after that only 2 leave from then on) 2. First player shoots, picks up a puck from the circle, and hits the second player in the first green receiving zone 3. Receiver controls…
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Breakout, Regroup, Regroup, Attack Drill

Breakout, Regroup, Regroup, Attack Drill

Breakouts, Hockey Drills, Regroups, Team Systems Drills
A very versatile drill to work on Breakouts, Regroups, and Attacks Since finishing up our Coaches' Training Course, a few people have asked about different ways of practicing some of the systems we discussed in the course. This drill is in response to the questions about practicing breakouts and regroups. The "Breakout, Regroup, Regroup, Attack Drill" is extremely versatile, and can be used to work on a number of different game situations. After your team gets good at it, try throwing in a forechecker (or two). You can designate where and how you want the forechecking pressure coming in, which will make your defensemen have to read and react to different scenarios. For a more detailed explanation of the Swing Regroup mentioned in this video, CLICK HERE Here's the diagram…
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3 on 0, 3 on 1, 3 on 2 Drill

3 on 0, 3 on 1, 3 on 2 Drill

1 on 1's, 2 on 2's, 2 on 1's, 3 on 2's, Hockey Drills, Team Skill Drills
Full-Ice Odd-Man-Rush Drill What's up guys!! I got an interesting email the other day from Mika from Australia. Because of the size of his local rink, and the limited number of players there, they play 3 on 3 (which sounds like a blast to me!). Anyways, he asked if I had any drills that focused on 3-man set-ups and game situations... this drill immediately came to mind! It's a great drill for imitating odd-man rush scenarios, and is also GREAT conditioning for the forwards. Here's the explanation and diagram: 3 on 0, 3 on 1, 3 on 2 1. Forwards in one bench, Defensemen in the other 2. On whistle, 3 Forwards swing low and receive a breakout pass from the Coach, then attack 3 on 0 3. After a…
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Finnish Half-Ice Drill

Finnish Half-Ice Drill

Half Ice Drills, Hockey Drills, Misc. Drills, Passing
Finnish Half-Ice Drill Over the past few weeks I've posted a few of my favorite half-ice hockey drills. I've had some really good response, and a few of our readers even sent me some of their favorite half-ice drills as well... THANKS!! This drill is from Petri Väisänen (from Finland), and is a fantastic half-ice drill. One of the reasons I like this one so much is that it's very customizable––you can create multiple variations to fit lots of different game situations. I show a few of these variations in the video, but feel free to get creative on this one! Here's the diagram and explanation: Finnish Half-Ice Drill Sequence 1: 1. on whistle, (D) skates up to blue line and pivots backward 2. after the pivot, (C) dumps a…
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Spice Rebound Activation

Spice Rebound Activation

Hockey Drills, Small Area Games, Team Skill Drills
Hockey Small Area Games Drills can be a great way to add competition and intensity to your practices Try using hockey small area games drills to simulate various game situations your players will encounter. This one helps to reenforce shooting and crashing the net for rebounds, as well as odd man play and battles. As always, click here for the printout. Spice Rebound Activation: 1. and  start on the dots across from each other 2.  dumps puck in for a 1 on 1 battle. 3. As soon as a player gets a shot on net, another man from his team may be activated. 4. Player must pass back to next man in line in order to activate the player. 5. Activate up to 3 players - play continues until a…
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